![]() Yosuke is rocking the Velvet Room Bellboy,Teddie really Yeah! If you're not worried about 100%ing, bike rides with Rise are great - oh, and you can't choose anything with her, it just raises AoA damage. I'm going to kick Chie out now that I got Halloween costume for Yukiko,I swear ALL OF HER costumes look horrible on her,I think it's because of her trademark hairband and she has to have Velvet Margaret costume. So basically the benefits of this team is all buff spells,powerful ravage,okay physical,great heal,and practically unstoppable if used right. This is probably the best party you can get in the game,including you get Teddies + Yosukes combo attack which like I said,can finish off enemies usually. Teddie also obtains Evade Phy from bike skills and Yukiko gets Mind Charge. ![]() Yukiko and Teddie just have outrageous magic and damage,especially Yukiko including dat support + buffs from both of them is superb. They all have great magic including Yosuke has great physical (Brave Blade) and obtains Wind boost + amp,in my opinion,best character in the game for your party. You're better off having Boost + Amp + -Dyne on your characters (especially as Rise gives everyone Power Charge and Mind Charge every couple of turns Are you kidding me!? Bike rides with Rise gives you more damage output from All-Out-Attack!? I still don't like wasting days on Bikes though,but wowzers 1000 damage? Also I think the best team early on the game is probably Yukiko/Teddie/Yosuke. No combo attack at all there, but when Rise pitched in for AoAs, they'd frequently do over 1000 damage.ĮD: Oh, and as I keep trying to put out there, I no longer recommend the old curb-stomping team of Chie / Kanji / X since the optional bosses just laugh at physical attacks. My unstoppable team was Yosuke, Yukiko, Naoto (I have a tri-auto norn so we open the fight with all buffs then Naoto just maintains heat riser on everyone but the MC in perpetuity and the MC handles himself), Shield of Justice (naoto's January skill) is invaluable vs Margaret on Very Hard. ![]() Though rolling with Yosuke, Teddy and Naoto is a very effective combination (Yosuke and Teddy can establish all 3 buffs on the team, then Naoto can just daisy-chain Heat Risers to keep everyone topped up for the entire fight, with maybe 1 re cast of the buffs by those two every 9 or so turns - perhaps longer if Rise keeps "raising the team's attack"). You're better off spending time going to the hotsprings with Rise, as when she pitches in to the All out Attack, it starts doing 2-3x the original damage from my experience (and I only went with her 3-4 times) - a much more worthwhile investment than having a team you don't like. Yup, as states, they are not very strong at all.
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